A horror game prototype

Figure 1. Obelisks in the dark.
Figure 2. More obelisks in the dark.

Engines, Tools and Languages used:

[Unity3D, C#, HLSL, AutoDesk Maya, Substance Painter, ZBrush]
[Solo Project]
[2021]
Play the game here!

Covid Boredom

During the start of covid everyone had extra time, one day I decided to spend some of that time on making a horror game prototype. I wanted to play around with lighting tools, sound and create an immersive environment within Unity. I wanted it to be a short project so I gave myself roughly 2 days for it. Kind of like a Gamejam but shorter.

Process and Results

The game does not feature much gameplay, is it even a game then ? I don't really know maybe it is more of a cinematic experience. The trailer is as long as there is gameplay in the game so that is an indication. It was still fun to make and I am happy with how the environment turned out.