A C++ experience

Figure 1. The Player with collision hitbox.
Figure 2. Main menu screen.
Figure 3. Level editor.

Engines, Tools and Languages used:

[C++, SFML]
[Solo Project]
[2021]

Exchange

While I was abroad in Ireland as an exchange student I was following a 4th year Computer Games Programming course where they mostly use C++. I had not used this language before and wanted to try and make a game with it. I was in a strange position as the final year projects were starting when I arrived but I was only there for one semester. So I spend my time learning C++ and programming this litte game.

Process and Results

I spend most of my time figuring out how C++ works and how I was going to create a game with it. RPG was a slightly ambitious project of course and I didn't get that far. What I did manage to do was create an enitity component system including collision, movement, animation, entity types and more. This is not something very visual but you can see the player in figure 1 which had all these components. Next to that I created a level editor which I planned on using for the levels of course, but I did not continue this project after my exchange ended because of other projects and responsibilities that required my attention.